Skills[]
Skills are proficiencies in certain behaviors, such as fixing a watch or firing a bow and arrow. See below for skill suggestions but as with life, skills are almost limitless.
Acrobatics** (Agility) Default: -3
Dodge*** (Agility, Perception, Precision) Default -1
Artistry (Perception) Default: -2
Chemistry (Intelligence) Default: -5
Climbing (Agility) Default: -2
Computer Operation (Intelligence) Default: -4
Detect Lies (Perception) Default: -2
Driving* (Precision) Default: -2
Electronics(the higher of Intelligence or Precision) Default: -5
Emote (Perception) Default: -1
Engineering (Precision) Default: -4
Escape(the higher of agility or Precision) Default: -3
Fast-Talk (Will) Default: -1
Knowledge (Intelligence) Default: -4
Languages* (Intelligence) Default: -4
Large Weapon* (Strength) Default: -3
Lockpicking (Precision) Default: -3
Lying(the higher of Intelligence or Perception) Default: -2
Medicine (Precision) Default: -4
Move Silently (Agility) Default: -1
Ranged Weapon* (Precision) Default: -2
Running(the higher of Strength or Agility) Default: -1
Savoir-Faire(the higher of Intelligence or Precision) Default: -4
Seduction (Will) Default: -1
Singing (Perception) Default: -2
Small Weapon* (Precision) Default: -2
Survival(the higher of Will or Perception) Default: -4
Swimming (Agility) Default: -2
Tactics (Intelligence) Default: -2
Throwing(the higher of Agility or Precision) Default: -3
(*) Type specific, IE, Large Weapon: Broad Sword and Large Weapons: Bearded Axe. For language, native speaking is level 3. All characters have a native language at level 3.
(**) May be combined with Dodge as GM discretion.
(***) Agility for a physical attack, Precision for a mental one and Perception for a strike against the celestial form. Check digit is subtracted from damage dealt.
Difficulty[]
2 x d6 total | Chance | Chance to Equal or Exceed | |
2 | 2.778 | 100 | |
3 | 5.556 | 94 | Very Easy |
4 | 8.333 | 86 | |
5 | 11.111 | 75 | Easy |
6 | 13.889 | 61 | |
7 | 16.667 | 44 | Average |
8 | 13.889 | 31 | |
9 | 11.111 | 19 | Hard |
10 | 8.333 | 11 | |
11 | 5.556 | 6 | Very Hard |
12 | 2.777 | 3 |
Examples[]
Skill levels are described below, using human examples. Bear in mind that skills are only half the picture when it comes to results -- attributes matter as well.
1: Only knows the basic idea; knows a trick or two that might or might not be applicable in a given situation. (Lockpicking: They know how to do that trick where you open a door with a credit card.)
2: Decent, but still with significant gaps in their knowledge. (Chemistry: They just started their second year of grad school.)
3: Competent practitioner. Generally sufficient for professional work. (Medicine: They're a brand-new MD.)
4: Expert. Extremely well-versed in their area. Even relative to people who do it for a living, they're quite good. If they're involved in the relevant community, they've probably made some significant contributions to the field. (Computer: They could be a full professor of computer science at a top-notch school.)
5: Master. Remarkable breadth and depth of knowledge. They've likely made some major innovations in the area. They're as good in every sub-skill as a rank 4 "expert" is at their best sub-skill. (Fighting: In their prime, they were a top-tier UFC fighter.)
6: Very few humans reach this level, but a gifted and industrious few manage it despite the brevity of their lifespans. A celestial has more chance of developing this level of creative understanding. (Ranged Weapon: They've mastered every trick for every projectile weapon in existence, and are quick to devise solutions for new situations.)